![]() Will be recording 90-120fps with OBS for slowmo purposes as desired, planned on using a weaker device for anything timelapse - probably sub 20 fps - but if it's fastforwarded 2x or more then it shouldn't be too noticeable, i think. Photoshop, or photo/image editor that has clone stamp change the speed from 3, to 250 for good time lapse day/nightįinal to tie it all together, either a storyboard program or good notes.Īs the director use the different types of shots to tell your story, fade,īlend, pan, snap, etc. In game in god mode for a good visual capture, hit escape, see menu on Shooting video of a lot of detailed action. Suggestion for motion, record at 30fps at most, unless you are ![]() resolution from say 1920 X 1080 to 1024 X 768 or any manual Hi res, edit out and or add framesĪs you desire, If file is too large for distribution, just shrink hit P then F5 it freezes camera positionĪnd allows your to move character away from camera, into the shot.Īfter pic is done reverse prcedure hit F5 then p and you are back When in godmode if you want to do a selfie, or put your character in ANY suggestions or ideas on where I'm going with this will help, because as-is, my main deterrent for trying to make more videos is what I can best attribute to limitations of the game itself, if not my own lack of the game's and it's engine's knowledge. this is where I start to trail off and speak out of my ass, because I have no clue where to go from here. A way to have these things done in advance would be a tremendous help, such as starting a game with X amount of chunks pre-rendered in excess so that when I discover them they aren't trying to assassinate my system resources, or being able to manually commit a specific integer to caching, maybe. It happens a lot sometimes hordes will spawn and tank my FPS to below 30, or a new chunk renders and executes my available RAM. I can run the game on very high/max settings with pretty steady 120fps depending on the scene, while recording - however, from a filmmaking perspective, missing shots and scenes can be painfully tedious to recoup. a way to effectively render a small sequence or shot in-game that I can record later (such as a panning shot of a scene with no active entities, like a mountain or river)įor further clarification, I am wanting to preserve quality as much as possible. there is a way to pre-render chunks so that system resources aren't chewed as they generate or render where I move, or a more efficient way to conserve these resources while playing normallyĬ. there is a way to record gameplay other than from a player perspective, whether that be a LAN server with an invisible and invincible player spectator or my own player perspectiveī. ![]() ![]() I have tried a few different things in practice, and the closer I get to a completed method or video idea my limitations become an obstacle.Ī. I want to edit and publish videos now, but I want to optimize them, too. So I stream a lot, but not 7 Days, because it's heavily saturated. ![]()
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